Escape
Made : June 2022
Timeframe
1.5 Weeks
Engine
Unreal Engine 4
lEVEL TYPE
Escape is a 3D Linear Stealth level.
Elements
Player : Health / Stamina / Movement / Interaction / Takedown & distract enemies. Enemy : Health / Patrol / Aggro / Shooting. Environment : Normal Triggers / Pickable Items.
Mission Objective
The Player must Survive and Escape from this city.
First Thoughts
After Creating the first Top-Down sketch and Brainstorming the Basic Idea, I began building my Level in the Game Engine.
Top-Down Map
Design & Thought Process
First, I created a basic White box with some basic meshes and some Simple AI placement.
Gameplay
Top-Down Breakdown
The Player must sneak through this small town without Getting Caught.
Final Touches
Problem
This Specific Enemy can see the Player before they Drop Down.
Solution
I decided to add some Extra Cover to Block the Line of Sight.
Problem
Its Incorrect for the Player to be unable to see this Particular Enemy, as it follows a Specific Patrol Pattern and can suddenly appear to Detect the Player.
Solution
Lighting
In some points where the Player may get “Lost”, I have placed Green Lighting to Help them understand where they need to go.
Also, when they spawn, I place the first Green Light on the Player’s path to Signal that they need to go through the Green Light.
Blueprints
Plugin : Advanced Locomotion System
I worked on :
Player
Health, Stamina
Knife ( TakeDown )
Interaction
Enemy
Health
Aggro
Shooting
Disengage
Roaming
Environment
Normal, Sound Triggers
Interactable Items
UI
Health Bar
Stamina Bar
Ammo Count
Weapon Image
Medkits
Low Health